Can’t take our eyes off you!
Do Not Feed the Monkeys is a unique, life-spotter simulator. Spy peoples privacy through dozens of hacked webcams and surveillance cameras and look into their lives using the online information you find about them. Will you help the watched people? Will you harm the spied specimens? Or will you stay aside and not “feed the monkeys”?
You’ve been accepted into the “Primate Observation Club”: a fake wildlife conservation society that acts as a front for the activities of a secret group which hacks webcams and surveillance cameras (the “cages”) in order to sell their content to its members.
So now you can evade from your boring, dull life by spying people (the “monkeys”), and look into their lives using the online information you find about them.
Will you help the people you watch… or will you harm them? Will you be able to make a living while you buy more “cages”? Will you rise in the Club hierarchy to reach the mythical “Big Primate Cage”?
Just remember the Club’s number one rule: do not interact with the people. “Do not Feed the Monkeys”.
Will you do it?
- WATCH lots of webcams and surveillance cameras (“cages”).
- PRY INTO the lives of dozens of “monkeys”.
- INTERACT (or not!) with fun, cruel, terror, sci-fi, dramatic… surprising stories.
- MAKE YOUR MORAL CHOICE: will you help the “monkeys”? Will you extort them? Will you expose their most intimate secrets?
- BROWSE through social networks, on-line stores, chats, mail tools…
- MANAGE your resources: will you spend all your savings on buying more “cages” or will you keep enough money to pay your rent? Are you healthy enough to go to work? How many sleepless nights can you stand before collapsing?
- LIVE multiple, different endings depending on your decisions.
With “Do Not Feed the Monkeys”, Fictiorama Studios approaches a relevant, controversial, newsworthy issue: our natural tendency to snooping vs. the moral limits and the right to privacy. In order to approach this matter, Fictiorama decided to go with a gameplay that allows the player to watch dozens of hacked cameras, some of them placed inside homes themselves… and pry into the lives of the spied people. In fact, one of Fictiorama’s source of inspiration are websites like www.insecam.org and apps like LiveCams Pro, that share the streams of hundreds of unprotected surveillance cameras worldwide, placed in malls, nature backgrounds, warehouses, libraries… and even homes!
To make the gameplay more intense and immersive, Fictiorama added some moral elements and resources management mechanics, so that players can approach gameplay through several ways:
- According to the player’s motivation: as a mere “voyeur” or interacting with the observed subjects.
- According to the player’s moral choices: helping or harming the people who are being observed.
- According to their strategy: focusing on resource management or narrative interaction.
Thus, “Do Not Feed the Monkeys” mixes different mechanics, “Rear Window” meets “The Life of Others” meets “Papers Please”